Remnant: From the Ashes Full Weapon Item Collection

Pistol …
Magnum revolver
In the earth’s underground palace, I found a “strange coin” and went back to the lady who sold the upgrade material.

Submachine gun
Go to the founder’s base and get the No. 13 laboratory access card and key. Go back to the base B2 and open the door with the access card. Go to the end of the corridor and get the fuse. Then install a fuse to B3 and open the switch and door. Go back and pull the electric switch again. Go back to the door and go to the left wall and enter the vent. There is a hole on the right side of the vent, and you can get the main key of the No. 13 laboratory. Go back to B2, go in and turn right and you will encounter a door, unlock it with a key and get it. (There is a pit in the middle of the room.)

Hunting pistol
The earth’s random palace, there is an npc next to the bonfire in the palace, and the dialogue gets the key to the hunter. After clearing the map, you will see a door and open it with the key.

Fire fighter
Earth Fire Dragon Boss was killed by normal killing.

Defiler
Desert Pain Boss gets a normal kill.

Worm nest
The swamp double fly Boss was obtained by normal killing.

Curse of the God of the Jungle
The Timber Wolf King Boss got a normal kill.

Sniper rifle
After the earth’s church Boss finished playing, in the room to the left of the church.

Assault rifle
The earth’s random palace, a monkey key will be found on the road, there is a room in front of the bonfire at the end of the palace, and there is a monkey’s door on the left side of the room.

Chicago typewriter
The Earth’s random palace (port) protects the two npcs that are hit, and after that, talks to them and gets a key. There is a purple light in a house on the right side of the map.

Ray rifle
The random palace of the desert, the defensive off, and finished.

crossbow
After the bog, the bog, the Boss got the guardian’s heart and handed it to the Queen of the Butterfly.

Jump rifle
The forest was randomly obtained after killing the flashing thieves.

Spore spray
The Earth Tree Boss was normally killed and obtained.

Particle accelerator
Desert Spin Boss was obtained with normal killing.

ruins
The desert kills the king of immortality.

Destroyer
The swamp big fat Boss was killed normally.

Eye of the storm
In front of the Boss room, the father of the forest totem, the blue totem on the left is blue (the default blue), which is obtained after killing Boss.

Counterattacker
The final Boss kill was obtained.

Weapon modification…
Fiery shot: Injects a spell into the fire, increasing damage by 20%. Each hit has a 45% chance to burn, dealing 300 Fire damage in 10秒. Lasts 30 seconds.

Therapist Aura: Forms a healing aura that deals 10 heals per second for 10秒.

Hunter Mask: Mark all enemies within 40 meters for the caster and all friendly. Increases the critical strike chance of the marked enemy by 15%. Lasts 60 seconds.

Ring grass: Shoot an ammunition that can generate a 300-health grass in the event of an impact, which can attract the hatred of all enemies within 10 meters. Lasts 10 seconds.
After defeating the Earth’s dark Boss

Spike Cloak: Reduces the damage taken from the enemy by 50%, the melee of 200% of the damage, and reduces the hardness of the hit for 60 seconds.
After defeating the bloody iron fist of the earth

Explosive Shot: Spray a grenade with 120 damage within 35 meters
After defeating the Earth Thieves Boss

Sower: Summon a root worm, dealing 60 damage each time you hit an enemy. It lasts for 30 seconds.
After defeating the Earth Splitter Boss

Black Tears Tab: Creates a 5 meter radius energy field that can absorb 450 range damage. Heroes in the energy field can shoot outwards.
After defeating the desert Gemini Boss

The immunity of the screaming monster: Produce a 20-meter radius aura around the caster that moves with the caster. The damage of all heroes standing in the aura is reduced by 30%. Lasts 30 seconds.
After killing the Lord of the Desert Hound Boss

Steel Sentinel: Summons a fully automatic turret with a firing rate of 5 rounds of ammunition per second, dealing 12 damage to each enemy in each hit. It lasts for 30 seconds.
Boss, the owner of the Desert Hound, kills the boss after killing the dog, and drops the “control stick.” Back to the desert surface of the businessman npc, next to a monster that can be inserted into the control stick, after the insertion, the Boss battle is triggered, and the defeat is obtained.

Desert Breath: Release 7 Radiation Particles, automatically lock the enemy within 20 meters, and each can cause 45 radiation damage. (holding F can lock the enemy)
After defeating the swamp magic slave Boss

Magic Tide: Releases an insect, automatically locks enemies within 20 meters, and repeatedly attacks, causing 15 Corruption damage per attack. Lasts 20 seconds.
After defeating the swamp Saar Boss

Summon: Summons a wilderness skull that can shoot at an enemy, dealing 45 damage per hit. It lasts for 60 seconds.
After defeating the swamp magic eye Boss

Corrosion Aura: Creates a 10 meter radius aura that moves with the caster. All enemies in the aura will suffer a corrosive effect with a 20% reduction in defense. Lasts 30 seconds.
After defeating the swamp festering Boss

Blinking token: The caster will be forwarded 13 meters forward and generate an electric shockwave that deals 420 electric shock damage to enemies within 3 meters.
After defeating the forest attacker Boss

Storm Summoner: Creates a lightning storm in front of you, and strikes an enemy within a radius of 35 meters for 12 seconds.
Defeat the Forest Storm Summoner Boss

Wildfire Shooting: Fires a fireball that flies along an arc, inflicting 120 Fire damage to enemies within 1.9 meters and causing an ignition effect, dealing 720 Fire damage in 15 seconds.
After defeating the forest Gemini Boss

Song of Wan Jian: Produce a 20-meter radius aura around the caster that will move with the caster. The damage done by all heroes standing in the aura increases by 30%. Lasts 30 seconds.
After defeating the forest guard Boss

Leave a comment